#include <iostream>
#include<windows.h> //Library used to add sleep function
#include<conio.h>
#include<stdlib.h> //Library used for random numbers
using namespace std;
//Taking Global Variables
bool gameOver;
//Taking constant variables for arena width and height
const int width = 20;
const int height = 20;
//taking an array for the size of snake
int tailX[50], tailY[50];
int nTail;
//Variables for position of player and fruit
int x, y, FruitX, FruitY, score;
//Setting enumerators for fixed direction
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void Settings()
{
//1
//Setting the game to start
//Setting gameover to false to start the game
gameOver = false;
//Setting direction to stop so snake will not be moving at the start of game
dir = STOP;
//Setting the location of snake at the centre of arena at the start of game
x = width / 2;
y = height / 2;
//using random operator to randomize our fruit in the map
FruitX = rand() % width;
FruitY = rand() % height;
//Setting score to zero
score = 0;
}
void Visual()
{
//Clearing the screen
system("cls");
//Drawing our arena in which snake can move
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0)
cout << "#";
if (i == y && j == x) //Drawing snake head
cout << "O";
else if (i == FruitY && j == FruitX) //Adding food in the arena
cout << "*";
//Drawing snake tail
else
{
bool printtail = false;
for (int k = 0; k < nTail; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
cout << "o";
printtail = true;
}
}
if (!printtail)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
for (int i = 0; i < width + 2; i++)
{
cout << "#";
}
cout << endl;
//Adding total score at the bottom of arena
cout << "Score: " << score << endl;
}
void Input()
//Adding function for the movement of snake
//if keyboard is hit
{
if (_kbhit())
{
switch (_getch()) //Getting character values
{
case'a':
dir = LEFT;
break;
case'd':
dir = RIGHT;
break;
case'w':
dir = UP;
break;
case's':
dir = DOWN;
break;
case'x':
gameOver = true;
//Printing the message on screen if keyboard is hit
system("cls");
cout << "******GAME OVER******" << endl;
cout << "\nYour score is: " << score << endl;
cout << "\n*****BEST OF LUCK*****\n" << endl;
break;
}
}
}
void logic()
//Adding a logic part for the tail to follow the next member
{
int prevX = tailX[0];
int prevY = tailY[0];
prevX = x;
prevY = y;
int prev2X, prev2Y;
for (int i = 0; i < nTail; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
//adding switch statments for the direction of snake
//Along the x axis and y axis
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
//Adding functionality for the snake to pass by the walls
if (x >= width)
x = 0;
else if (x < 0)
x = width - 1;
if (y >= width)
y = 0;
else if (y < 0)
y = width - 1;
//Adding Game over functionality if the snake hit itself
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
{
gameOver = true;
//Adding outputs if the game is over
system("cls");
cout << "***OOOPS....You have been hit***" << endl;
cout << "\n******GAME OVER******" << endl;
cout << "\nYour score is: " << score << endl;
cout << "\n\n*****GOOD LUCK*****\n " << endl;
}
//Adding randon function for the random alloction of fruit
//in the arena if it is eaten by snake
if (x == FruitX && y == FruitY)
{
score++;
FruitX = rand() % width;
FruitY = rand() % height;
nTail++; //Increasing the tail everytime the snake eat fruit
}
}
int main()
{
//Main Funtion
Settings();
while (!gameOver)
{
Visual();
Input();
logic();
//Adding Sleep function to slow down the speed of snake
//and blinking of screen
Sleep(30);
}
return 0;
}
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